Campaign |
---|
AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - EoV |
Era |
AoH D - AOL D(AM) D+S EoM EoMR EoS F FC GS I IC ME MH PYR(DE5ul) PYR(DE7l) SR WoC WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Charging at an enemy with only a shield is dangerous business and though charges are sometimes necessary, chargers expand their weaponry with a standard axe, allowing them a safer way to fight.
Special Notes: The steadiness of this unit reduces damage from some attacks, but only while defending. Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.
Advances from: | Dwarvish Rusher |
---|---|
Advances to: | Dwarvish Linebreaker |
Cost: | 29 |
HP: | 47 |
Movement: | 6 |
XP: | 85 |
Level: | 2 |
Alignment: | neutral |
ID | TR Dwarvish Charger |
Abilities: | steadfast |
shield impact | 10 - 2 melee | charge | |
axe blade | 8 - 3 melee |
Resistances: | |
---|---|
blade | 20% |
pierce | 20% |
impact | 20% |
fire | 10% |
cold | 10% |
arcane | 10% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 1 | 50% |
Coastal Reef | 2 | 30% |
Deep Water | 99 | 20% |
Flat | 1 | 30% |
Forest | 1 | 30% |
Frozen | 2 | 30% |
Hills | 1 | 60% |
Impassable | 99 | 50% |
Mountains | 1 | 70% |
Mushroom Grove | 1 | 40% |
Sand | 1 | 30% |
Shallow Water | 2 | 20% |
Swamp | 2 | 20% |
Unwalkable | 99 | 20% |